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Digital Holography
Result of the Month |
Introduction |
People |
Developed Methods |
Publications
Result of the Month
Older results of the month can be found here.
Introduction
A holography is an alternative way of taking pictures of real world objects. It
uses the in fact same films like photography but the special light setup, image formation and developing process
make the objects in the taken pictures look solid and three dimensional. The three
dimensional perception is very realistic and natural. As a result, there are efforts
to exploit the holographic technology to create 3D display. Sadly, the holographic technology
application constitutes difficulties that need to be resolved first.
The holography is a discipline that relays on the wave nature of
light. A hologram is a
recording of light structure leaving the recorded scene. The hologram also allows to reconstruct the light
according to the recording, see Figure 2. The hologram contains a range of
view directions and a range of focal depths.
For explaining how the holographic displaying works let us revise the current
2D imaging process illustrated in the Figure 3 first. There
are two possible ways of acquiring an image of some object (a lovely flower in
our case). The first way is to take a photo of a real world object. If we use an
old fashion analog camera we capture the image onto a photographic film. We need
to digitise (using a scanner) the image before we are able to display it on an LCD. The digitisation
is not necessary if a modern digital camera is used. The digitised image is then
stored in a computer in a form of bitmap image which then sends it to an LCD for displaying.
An alternative and more flexible way of acquiring an image is to create a virtual
model of the object (flower) and render its image using the computer graphics approach.
The holography based imaging process follows exactly the same schema. The only
difference is the lighting conditions used when hologram of a real world object is
taken (LASER light is required) and the holographic camera construction which
requires the lens to be removed (it means a ruined picture in a case of
photography but in a case of holography it is essential).
Also acquiring a hologram of a non-existing
is possible. The geometric model is created first and a hologram
generation algorithm is used for computing the hologram (digital hologram). Finally, the hologram,
either taken from a real object or calculated, is then sent to the holographic
display for viewing.
So where are the difficulities? Since hologram contains more information than a
photo does the digitisation must be done using much higher sampling rate. While it
is sufficient to digitise a photo with the rate of 92 samples per one inch (92 DPI)
hologram needs to be digitised with the rate of 25 000 samples per one inch (25 000 DPI) or
better! Inherently, the digitisation devices, i.e., the digital camera, scanner,
and display, also need to provide the same resolution. This is a technological
problem and the contemporary devices are still quite far from such resolution. Also the hologram
of a virtual object needs to be computed with such resolution. Not to mention that
a proper hologram generation algorithm is still work in progress.
In our research, we focus on the problem of computing digital holograms of virtual objects. As we noted
above, this problem has two objectives. The first objective is to find a proper
hologram generation algorithm. The second objective is to create such algorithm implementation
that will be able to handle the massive workload required for computing even the smallest
holograms. As an illustration of the problem we give the example of 17 inch display. The standard
2D content is sufficiently displayed using 1280×1024 pixels. Similar sized
holographic content needs resolution at least 340 000×255 000 pixels.
Our goal is to develop a hologram generation algorithm capable of handling
virtual objects described in a format usual in a contemporary computer graphics.
For achieving sufficient performance we aim on reusing the acceleration techniques known from the
computer graphics discipline. Note, that our research has nothing to do with
the efforts to exploit holography as a tool to enhance the computer graphics
features such as a simulation of various effects due to focus of a
camera. This branch of research deals with holograms that have small resolution
thus the actual physical size is measured in milimetres.
This research is supported by a national project MŠMT LC-06008.
This research was supported by the EU project
3DTV: The True Vision.
People
Supervisor
Researchers
Students
Developed Methods and Facilities
Publications
This is a list of reviewed publications. For a complete list including
technical reports refer to individual methods.
- (2011) Lobaz, P. Reference calculation of light propagation between parallel planes of different sizes and sampling rates.
Optics Express, Vol. 19, Issue 1, pp. 32-39. eISSN: 1094-4087
- (2010) Hanák, I. Accelerating Digital Hologram Generation. PhD. thesis. University of West Bohemia, 2010.
- (2010) Hanák, I., Herout, A., Zemčík, P. Acceleration of detail driven method for hologram generation.
Optical Engineering, 2010, vol. 49, no. 8. ISSN 0091-3286.
- (2010) Hanák, I., Janda, M., Skala, V. Detail-driven digital hologram generation.
The Visual Computer, 2010, vol. 26, no. 2, pp. 83-96. ISSN 0178-2789.
- (2009) Hanák, I., Zemčík, P. Zadník, M., Herout, A.
Hologram synthesis accelerated in field programmable gate array by partial quadratic interpolation.
Optical Engineering, 2009, vol. 48, no. 8, pp. 1-7. ISSN 0091-3286.
- (2008) Janda, M., Hanák, I., Onural, L. Hologram synthesis for photorealistic reconstruction.
Journal of the Optical Society of America, 2008, vol. 25, no. 12, pp. 3083-3096. ISSN 1084-7529.
- (2007) Hanák I., Janda M., Skala V. Full-Parallax Hologram Synthesis
Of Triangular Meshes Using A Graphical Processing Unit. 3DTV Conference 2007.
- (2007) Janda M., Hanák I., Skala V. HPO Hologram Synthesis For Full-Parallax
Reconstruction Setup. 3DTV Conference 2007.
- (2006) Janda, M., Hanák, I., Skala, V. Digital HPO Hologram Rendering
Pipeline. EUROGRAPHICS 2006.
- (2006) Janda, M., Hanák, I., Skala, V. Scanline Rendering of Digital HPO
Holograms and Hologram Numerical Reconstruction. SCCG 2006.
Technical reports
This is a list of technical reports concerning (digital) holography published by Department of Computer Science and Engineering.
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Lobaz, P.: Příprava hologramů na produkčních
tiskových strojích (DCSE/TR-2010-08). (in. Czech)
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Janda, M., Hanák, I., Skala, V.: Distribuovaný výpočet digitálních hologramů (DCSE/TR-2007-12). (in. Czech)
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Janda, M., Hanák, I., Bařtipán, J.: Fourierovy hologramy (DCSE/TR-2007-11). (in. Czech)
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Janda, M., Hanák, I., Skala, V.: Optická laboratoř (DCSE/TR-2007-10). (in. Czech)
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Hanák, I., Janda, M., Lobaz, P.: Tisk digitálních hologramů (DCSE/TR-2007-09). (in. Czech)
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Janda, M. Digital Hologram Synthesis (DCSE/TR-2007-02).
State of the art and a concept of doctoral thesis.
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Janda, M., Hanák, I., Onural, L.: Hologram Synthesis by use of Patterns (DSCE/TR-2006-09).
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Janda, M., Hanák, I., Skala, V.: Holography Principles (DCSE/TR-2006-08).
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Hanák, I.: The GPU and Graphic Algorithms (DCSE/TR-2005-05).
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Last Update: 06.01.2011
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